Comprehensive Guide

Product Strategy for Physical Products

Product strategy for physical goods requires balancing user desirability, technical feasibility, and business viability—factoring in BOM costs, retail margins, and inventory risk.

Product Strategy for Physical Products

(Viability Before Design)

Definition (Canonical)

Product Strategy for physical goods is the rigorous alignment of what you build (features & form) with how you sell it (business model & channel) and how you make it (supply chain & cost).

Unlike digital products, where you can launch and pivot, physical products require high upfront capital (Capex). A bad strategy with good execution just means you burn cash faster.


The "Iron Triangle" of Hardware Strategy

A successful physical product must satisfy three constraints simultaneously:

  1. Desirability (User) Do people want it enough to pay for it? Does it solve a real pain point better than the alternative?

  2. Feasibility (Technical) Can it fundamentally be built? Does the technology exist at the right size and reliability?

  3. Viability (Business) Can it be made for a cost (COGS) that allows for a healthy profit margin at a price the market accepts?

If you miss one, you don't have a business.

  • Desirable + Feasible - Viable = Hobby Project
  • Desirable + Viable - Feasible = Vaporware
  • Feasible + Viable - Desirable = Warehouse Inventory

Key Strategy Questions

1. Unit Economics (Bill of Materials)

You must know your target price (MSRP) and work backward. Example: If you want to sell for $100, your retailer takes $40. You have $60 left. Your landed cost needs to be $20-$25 to cover operations and marketing. Can you build it for $25? If not, don't start designing.

2. Time-to-Market vs. Quality

In hardware, "Fast, Cheap, Good: Pick Two" is a law of physics. Strategy determines which one you sacrifice. (Hint: Sacrificing quality usually kills the company).

3. SKU Complexity

Every color, size, or variation (SKU) multiplies inventory cost and logistics complexity. Strategy: Simplify ruthlessly. Launch with one great SKU, not five mediocre ones.

4. The "Moat"

What prevents a factory in Shenzhen from copying you in 3 months? Answers: Brand, proprietary complex software, difficult tooling, trade secrets, or deep retail relationships. "Being first" is not a moat.


Discovery vs. Delivery

Product Strategy changes phases:

  • Discovery Strategies: fast prototyping, Wizard-of-Oz testing, fake ad campaigns to test demand. Goal: Validate the problem.
  • Delivery Strategies: rigorous specs, supply chain locking, QA/QC. Goal: Execute the solution.

Most failures happen because teams stay in "Discovery Mode" while trying to manufacture (constant changes) OR go to "Delivery Mode" too early (building millions of the wrong thing).


Conclusion

Strategy is deciding what not to build. In physical products, discipline saves millions.


Related Concepts

Plan the business, then design the product.