Comprehensive Guide

Product Prototyping

Prototyping is the rigorous process of building physical models to answer specific questions about form, function, and feasibility.

Product Prototyping

(Learning Before Investing)

Definition (Canonical)

Product prototyping is the iterative process of building physical models to answer specific questions about a product’s form, function, or feasibility.

Prototyping is risk reduction. It is the only way to validate assumptions before committing to expensive production tooling (molds, dies, and fixtures).


The Purpose of a Prototype

A common misconception is that a prototype is just a “draft” of the final product.

In reality, smart teams build different prototypes for different questions:

  1. "Does it fit?" (Looks-Like) Checking size, ergonomics, and aesthetics. Tools: Foam core, 3D printing, clay, urethane casting.

  2. "Does it work?" (Works-Like) Checking mechanism, electronics, thermal performance, or physics. Tools: Breadboards, machined metal, ugly fabricated rigs.

  3. "Can we make it?" (Pre-Production) Checking assembly steps, part tolerances, and manufacturing flow. Tools: Soft tooling, CNC, rapid injection molding.

A prototype that tries to answer all these questions at once is usually expensive, slow, and compromised.


Prototyping Fidelity Stages

The industry uses standard terms to describe prototype maturity:

1. Proof of Concept (PoC)

Often ugly and tethered to a bench. It proves the core science or mechanism works. Goal: Violate no laws of physics.

2. Looks-Like / Cosmetic Model

A non-functional shell that looks exactly like the final product. Used for investor pitches or photo shoots. Goal: Sell the vision.

3. Works-Like / Engineering Prototype

Functional internals, often in a non-final enclosure. Used for lab testing. Goal: Prove reliability.

4. Engineering Validation Test (EVT) of "Alpha"

The first attempt to combine "looks-like" and "works-like." Built with intended materials but often soft tooling. Goal: Identify integration issues.

5. Design Validation Test (DVT) of "Beta"

Built using final production processes (e.g., injection molding). Goal: Validate manufacturing quality and regulatory compliance (FCC/CE).


Common Prototyping Traps

1. Over-Finishing Early

Spending thousands of dollars painting and sanding a model that is going to change next week. Form verification should be rough and fast.

2. Misinterpreting 3D Printing

3D printing is amazing, but it hides design flaws. It has no draft angles, uniform wall thickness requirements, or assembly clearance constraints. A part that 3D prints easily may be impossible to mold.

3. Skipping the "Ugly" Phase

Teams that rush to making it look pretty often find out too late that the battery doesn't fit or the antenna is blocked by metal.


Why Physical Prototyping Can't Be Skipped

Simulation and CAD are powerful, but they miss real-world variables:

  • How a button "feels" (force displacement curve).
  • How cables route and bend inside a tight enclosure.
  • How users actually hold the device vs. how you imagined they would.
  • Unexpected thermal hotspots.

You cannot feel quality in a render.


Related Concepts

Build to think.